![]() ![]() The fact that Thymesia is developed by a very small group of people with a very limited budget and in a very challenging genre, earns them enough credit to give their game a try and set them up for their future projects.īazimag - Sina Golabzade - Persian - 8 / 10 At the same time, it wants to introduce new gamers to the series with an experience that encapsulates what defines it but is scaled back in regards to time and grind.īaziCenter - Omid Sedigh Imani - Persian - 8 / 10 Thymesia is an indie studio’s love letter to the Dark Souls series and it makes no effort to hide it (in all the right ways). Funny and entertaining, but nothing that hasn't been seen already. Of course, it needs some adjustments in certain sections, since the collisions and the timing are not polished at all. Although visually it is not as solid or impressive as other productions, its aesthetics are quite striking and it has frenetic but tactical combat at the same time. Thymesia draws inspiration from ideas and mechanics from various famous soulslikes to shape its gameplay, resulting in a mix that works quite well. OpenCritic - 70 average - 40% recommended - 65 reviews Critic Reviewsģ3bits - Rubén Rionegro - Spanish - 70 / 100 The Claw Mechanic Explained | Thymesia Gameplay.Thymesia Gameplay | Plague Weapons Explained.Fighting an Elite Enemy in Thymesia | A duel for the ages./r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits./r/GamingLeaksAndRumours - Leaks and Rumors.Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional. Promotion must be kept within acceptable limits.Follow all specific content restrictions.No off-topic or low-effort content or comments.No personal attacks, witch hunts, bigotry, or inflammatory language.No content primarily for humor or entertainment.Questions likely to generate discussion.Want to schedule an AMA with us? Read our guidelines for more information! To see previous AMAs, click here. New to reddit? Click here! Subreddit Calendar Submissions should be for the purpose of informing or initiating a discussion, not just with the goal of entertaining viewers.įor examples of quality discussion posts we'd like to see in our subreddit, please review this page.įor an in-depth explanation of our rules, please review our rules page. The goal of /r/Games is to provide a place for informative and interesting gaming content and discussions. If you're looking for "lighter" gaming-related entertainment, try /r/gaming! Please look over our rules and FAQ before posting. Thymesia is about to begin its development on August 9 at the latest./r/Games is for informative and interesting gaming content and discussions. Thymesias Bloodborne-like atmosphere is quite good for its aesthetic style – but its demo did have a clunky animation frame.īecause Thymesia was transparent about its gameplay and asked all of the fans to improve it, it shows that OverBorder Studio is determined to bring Thymesia to its desired state when it released this summer. However, probably there are many more capabilities that haven’t yet been shared. The feathers are then used to interrupt critical attacks that are harder to dodge. You can’t often kill the enemies in a beat with the game. The demo was very useful, but it was benefitless for Thymesia to share early access. Implemented changes include general reduction of the saber cocking animation, an increase in the dodge or dodge invulnerability frame, and a significant boost to the feather mechanic that will interrupt critical attacks. Now Thymesia has unveiled the changes made to it after receiving feedback on the demo. There were also many interesting mechanics explored, such as plague-infected weapons, damaging claw attacks, and more. ![]() This showed fans that his combat system is different from other soul-like games. The demo was released during the Roguelikes Without End Steam Festival allowing fans to see the main combat system. Thymesia, a soul-like action video RPG, has received a playable demo from the 2nd to 9th of April. ![]()
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